www.gusucode.com > VC++ 仿QQ窗体抖动代码-源码程序 > VC++ 仿QQ窗体抖动代码-源码程序/code/ShakeDlg.cpp
//////////////////////////////////////////////////////////////////////////// // 类名:CShakeDlgApp // 功能:窗体震动例程。 // 作者:徐景周(jingzhou_xu@163.net) // 组织:未来工作室(Future Studio) // Download by http://www.NewXing.com // 日期:2002.3.1 //////////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "ShakeDlg.h" #include "ShakeDlgDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CShakeDlgApp BEGIN_MESSAGE_MAP(CShakeDlgApp, CWinApp) //{{AFX_MSG_MAP(CShakeDlgApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CShakeDlgApp construction CShakeDlgApp::CShakeDlgApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CShakeDlgApp object CShakeDlgApp theApp; ///////////////////////////////////////////////////////////////////////////// // CShakeDlgApp initialization BOOL CShakeDlgApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif //此程序只能运行一次,用互斥量来判断程序是否已运行 HANDLE m_hMutex=CreateMutex(NULL,TRUE, m_pszAppName); if(GetLastError()==ERROR_ALREADY_EXISTS) { return FALSE; } //设置对话框背景和文本颜色 SetDialogBkColor(RGB(160,180,220),RGB(0,0,0)); CShakeDlgDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }