www.gusucode.com > VC++ 仿QQ窗体抖动代码-源码程序 > VC++ 仿QQ窗体抖动代码-源码程序/code/ShakeDlg.cpp

    
////////////////////////////////////////////////////////////////////////////
// 类名:CShakeDlgApp
// 功能:窗体震动例程。
// 作者:徐景周(jingzhou_xu@163.net)
// 组织:未来工作室(Future Studio)
// Download by http://www.NewXing.com
// 日期:2002.3.1
////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ShakeDlg.h"
#include "ShakeDlgDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CShakeDlgApp

BEGIN_MESSAGE_MAP(CShakeDlgApp, CWinApp)
	//{{AFX_MSG_MAP(CShakeDlgApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CShakeDlgApp construction

CShakeDlgApp::CShakeDlgApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CShakeDlgApp object

CShakeDlgApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CShakeDlgApp initialization

BOOL CShakeDlgApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	//此程序只能运行一次,用互斥量来判断程序是否已运行
    HANDLE m_hMutex=CreateMutex(NULL,TRUE, m_pszAppName); 
    if(GetLastError()==ERROR_ALREADY_EXISTS) { return FALSE; }

	//设置对话框背景和文本颜色
	SetDialogBkColor(RGB(160,180,220),RGB(0,0,0));

	CShakeDlgDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}